Shin Megami Tensei: Devil Survivor is a japanese-style turn-based strategy role-playing game. Player controls up to four characters, each of which can have a party of up to two “demon” monsters. Whenever a battle unit (a player character or an enemy) attacks another unit, battle switches to a functional – not just graphical – first person turn-based battle mode similar to that found in many games from the Dragon Quest or Mother series.
Each character or monster from the battling units can take one turn before battle switches back to strategy mode. One additional turn can be acquired by each friendly and enemy character or demon through ability use and exploiting enemy weaknesses, like in Persona 3 and Persona 4. Whenever the unit leader dies, the first-person battle is automatically over. Player characters are always unit leaders. They can be supported with up to two demons. If demons die, they can be brought back with spells and abilities; alternatively, another demons player earned, bought or otherwise acquired can be brought in instead of the fallen ones. Demons and characters never die entirely and are fully resurrected after each battle, except if they die in specially scripted circumstances as required by story progression. Apart from attacking, units can move, summon demons (only leaders can do that), unsummon demons to open party slots, and use most of their non-offensive abilities right on the field.
Outside of battles, players interact with different locations on the Tokyo map via a menu. They can participate in scenes and initiate dialogue, and choices strongly affect the nonlinear story. Demon fusion, staple of Megami Tensei series, is present and arguably is the biggest part of the non-battle gameplay. Players can purchase demons on the auction or fuse two demons they own into a new one. A handy “search” function, which allows to quickly see which of the available fusions bear which results, is implemented.
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